2026 voices recap

Delegates and developers listening intently to conference sessions in the auditoriumAuditorium Sessions
A Room That Listens

Practical lessons. Real developer conversations.

LKGDC talks bypass generic high-level pitches to deliver technical workflows, post-mortems, production lessons, and art direction deep dives to a room of passionate local developers and students.

Portrait of Haritha Naurunna
2026 speaker

Haritha Naurunna

Founder · Rivertune Games

Founder Playbooks
Portrait of N. John Perera
2026 speaker

N. John Perera

Head of Game Development · Foxtale Studio

Market Access
Portrait of Ravindu Cooray
2026 speaker

Ravindu Cooray

Head of Studio · RAM Studios

Future Talent
Portrait of Naushikha Jayawickrama
2026 speaker

Naushikha Jayawickrama

Chief Technical Officer · Zenith Xperience

Craft Systems
Portrait of Achala Weerasooriya
2026 speaker

Achala Weerasooriya

Chief Executive Officer · Liveroom Technologies

Market Access
Portrait of Achila Mohottige
2026 speaker

Achila Mohottige

Founder & Lead Designer · Ironblood Games

Founder Playbooks
Portrait of Manitha Abeysiriwardana
2026 speaker

Manitha Abeysiriwardana

Livestreamer & Content Creator · ManiYa

Market Access
2026 speaker

Haritha Naurunna

Founder · Rivertune Games

Building Sustainable Studios: move from outsourcing to owning IP. Haritha shares how Sri Lankan studios can transition from service work to building and owning their own intellectual property.

Programme focus

Founder Playbooks

2026 speaker

N. John Perera

Head of Game Development · Foxtale Studio

Mobile-first Games & Monetisation for South Asia. John covers the realities of building mobile games designed for South Asian markets, with practical monetisation strategies.

Programme focus

Market Access

2026 speaker

Ravindu Cooray

Head of Studio · RAM Studios

Talent Pipeline: Animation, VFX & Game Education that actually works. Ravindu breaks down what education programmes need to change to produce industry-ready graduates.

Programme focus

Future Talent

2026 speaker

Naushikha Jayawickrama

Chief Technical Officer · Zenith Xperience

Beyond Reality: AI-Native XR and the Future of Human-Digital Interaction. Naushikha explores the intersection of AI and XR technologies shaping the next wave of interactive experiences.

Programme focus

Craft Systems

2026 speaker

Achala Weerasooriya

Chief Executive Officer · Liveroom Technologies

Scaling XR from Prototype to Global Market: Monetization and Business Models. Achala shares frameworks for taking XR products from proof-of-concept to sustainable global businesses.

Programme focus

Market Access

2026 speaker

Achila Mohottige

Founder & Lead Designer · Ironblood Games

Achila brings hands-on experience in indie game design and studio leadership, sharing insights on building original games with small teams in the Sri Lankan context.

Programme focus

Founder Playbooks

2026 speaker

Manitha Abeysiriwardana

Livestreamer & Content Creator · ManiYa

Manitha (ManiYa) shares the content creator perspective on the gaming ecosystem, covering community building, livestreaming culture, and creator-developer collaboration.

Programme focus

Market Access

Programme themes

Studio builders

Founder Playbooks

Talks from people who can explain how teams move from prototypes to sustainable studios, original IP, client work, publishing, and hiring.

Founder story · Fireside · Panel
Game makers

Craft Systems

Practical sessions on design, art direction, engineering, technical art, tools, audio, UX, QA, localization, and production pipelines.

Talk · Live demo · Workshop
Growth operators

Market Access

Commercial perspectives on publishing, platforms, monetization, community, esports, content, creator marketing, and regional launches.

Panel · Case study · Roundtable
Educators and mentors

Future Talent

Sessions that help universities, schools, academies, mentors, and employers connect learning pathways with real studio needs.

Workshop · Mentor clinic · Showcase review

Submission signal

01

Practical value

The strongest proposals teach a concrete lesson, process, failure pattern, or decision framework that a game team can use.

02

South Asia in focus

Regional context matters. Proposals can be local, regional, or global, but they should respect the realities of Sri Lankan builders.

03

Demonstrated examples

Demos, prototypes, pipelines, examples, and before-after breakdowns are valued because they make lessons easier to apply.

04

Professional quality

Speaker content should feel credible to students and studios while also being professional enough for partners and sponsors.

Speaker FAQ

Speakers

What speaker proposals are most useful?

Practical talks, founder stories, live demos, pipeline breakdowns, workshops, panels, and regional market lessons are the best fit. Proposals should explain the audience, format, and concrete value for game builders.

Do speakers need to be from Sri Lanka?

No. Sri Lankan and South Asian voices are central to the platform, but regional and international contributors are welcome when their topic is useful, respectful, and relevant to the local ecosystem.

Can a company submit a speaker?

Yes. Company-backed proposals are welcome when they teach something meaningful rather than acting as a sales pitch. Product demos are best routed through the exhibit or sponsor conversation.

What should a speaker email include?

Include the proposed title, format, target audience, short outline, speaker bio, relevant links, and why the topic matters for Sri Lankan or South Asian game builders.

Take the stage

Send a talk people can use.

Include your title, format, audience, outline, bio, and relevant links.