Exhibit at LKGDC

Make your work playable.

Turn a prototype, product, tool, course, or launch into a hands-on reason for the room to stop.

Developers demonstrating playable games across a modern conference demo floor.
PricingAnnouncing soonFormatsSingle to customAccessAll-day expo

Interactive venue map

Explore the LKGDC venue in 3D. Drag to orbit, scroll to zoom, click any zone to learn more. Walking paths are shown in red, exhibit areas in green, and the conference stage in blue. The stall count shown is indicative and not final, and may change depending on partnerships.

Loading 3D map…
ENTRY/EXITWALKING PATHNORTH EXHIBIT ROWSOUTH EXHIBIT ROWCONFERENCE / STAGELED~43.9m total length10.4m
Walking Path
Exhibit / Stall Area
Conference / LED Wall

Stall count and layout shown here are indicative and not final. The final number of stalls may change depending on partnerships.

Footprint map

Space 01

Indie Booth

Pricing on request5′ × 5′ feet

An accessible booth for indie developers, solo creators, and small teams to showcase a game, prototype, or tool.

Team access
1 exhibitor access credential
Furniture
1 table (100cm × 50cm × 75cm) and 2 chairs
Power
13 Amp power connection
  • Fascia board listing
  • Website exhibitor listing
  • All-day expo access
  • Standard setup support
Ask about this space
Space 02

Stall

Pricing on request10′ × 10′ feet

A full stall footprint with space to build your own setup for demos, displays, and team conversations.

Team access
2 exhibitor access credentials
Furniture
1 table (100cm × 50cm × 75cm) and 2 chairs
Power
13 Amp power connection
  • Custom stall build space
  • Highlighted exhibitor listing
  • All-day expo access
  • Demo support area
Ask about this space
Delegates experiencing playable VR and interactive gaming tech on the LKGDC exhibition floorPlayable Showcases
Proven Audience Engagement

Real hands-on gameplay. Direct player feedback.

From VR headsets and spatial tech demonstrations to indie PC alphas and hardware benchmarks, exhibiting at LKGDC puts your product directly into the hands of hundreds of passionate gamers, developers, and technology creators.

What comes with it

Floor space

A clear, staffed area for demos, conversations, sign-ups, and product discovery.

Table and display setup

Baseline furniture and a practical display arrangement for laptops, monitors, flyers, and merchandise.

Power access

Shared power access for approved laptops, screens, and low-draw equipment.

Exhibitor passes

Included exhibitor credentials so your team can access the conference environment and operate the display.

Expo listing

A website exhibitor listing and practical on-site reference for sponsors, speakers, partners, and attendees.

All-day access

Setup, demo, and conversation access across the approved conference operating window.

Who belongs

Game studios

Indie, AA, and larger teams showcasing prototypes, launches, and services.

Indie developers

Solo creators and small teams looking for players, feedback, and partners.

Tools and middleware

Engines, dev tools, analytics, QA, localization, and production solutions.

Publishers and labels

Publishing partners, funding groups, and portfolio teams scouting talent.

Hardware brands

PC, mobile, audio, capture, controller, and creator gear brands.

Education providers

Universities, bootcamps, academies, and training programmes.

Indie animators

Solo animators and small crews showing shorts, motion work, and animated game IP.

Animation studios

2D, 3D, and motion studios pitching showreels, services, and co-development to game teams.

Artists alley

Illustrators, pixel artists, and makers selling prints, zines, and merch rooted in gaming culture.

Operations

Know before setup.

Setup window

The exhibitor setup window is coordinated with approved teams after venue production planning is locked.

What to bring

Bring laptops, monitors, adapters, extension cables, demo builds, signage, merchandise, and any approved display equipment.

Operating rules

Run demos within the allocated space, avoid blocking aisles, and maintain audio at a reasonable level for nearby exhibitors.

Venue access

Exhibitor check-in, loading guidance, and support contact details are shared with approved booth teams.

Exhibitor FAQ

Exhibit Activations

Who should exhibit at LKGDC 2027?

Game studios, indie teams, tools and middleware companies, publishers, hardware brands, universities, training providers, and creative technology teams can use exhibit space for demos and partner conversations.

Can multiple spaces be combined?

Yes. Single, double, triple, and custom footprints are supported so teams can scale from a focused demo station to a larger partner activation.

What should exhibitors bring?

Bring laptops, monitors, adapters, extension cables, demo builds, signage, merchandise, and any approved display equipment. Power and furniture requirements should be discussed before confirmation.

Is there a public exhibit layout?

Placement details are coordinated directly with approved exhibitor teams so each activation can match its space, power, access, and display requirements.

Enter the expo

Build an activation people remember.

Tell us what you are showing, your team size, and the footprint you need.